Zero-G Combat

Zero-G Combat: The individual has been
trained to fight in a zero-G environment.
Specific Game Effects
Virtually all weapons involve some recoil,
and in a zero-G environment this recoil can
disorient or render helpless individuals not
trained to compensate for it. When fighting
in a zero-G environment, any individual has
a chance of losing control of his movement/
position each combat round. Roll 10+ on
two dice to avoid losing control. Apply the
following DM’s: Firing a weapon: -4. Firing
a low-recoil (Zero-G) weapon: -2. Using a
handhold: 5. Striking with a blade weapon,
pole-arm, fist or similar: -6. Wearing battle
dress: + 2 per level of Battle Dress skill. Note
that laser weapons have no recoil. For
each level of Zero-G Combat expertise: +4.
Dexterity of 9
: 2. Dexterity of 11: 4.
Using a handhold reduces dexterity for the
purposes of weapon accuracy by four.
Individuals who lose control may not
fire until they have reoriented themselves
and regained control. Roll 10
each subsequent
combat round to regain control,
with all DM’s above in use except that handholds
may not be used nor may weapons
be fired

Zero-G Combat

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